mirror of
https://github.com/XTLS/Xray-core.git
synced 2026-01-12 13:55:37 +08:00
GitHub Actions: Add wintun.dll into Windows zips; Workflow refinement (#5501)
For https://github.com/XTLS/Xray-core/pull/5464
This commit is contained in:
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parent
446df149bd
commit
394e117998
60
.github/workflows/release-win7.yml
vendored
60
.github/workflows/release-win7.yml
vendored
@@ -18,6 +18,12 @@ jobs:
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path: resources
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key: xray-geodat-
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- name: Restore Wintun Cache
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uses: actions/cache/restore@v5
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with:
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path: resources
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key: xray-wintun-
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- name: Check Assets Existence
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id: check-assets
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run: |
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@@ -34,6 +40,18 @@ jobs:
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break
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fi
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done
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LIST=('amd64' 'x86')
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for ARCHITECTURE in "${LIST[@]}"
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do
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echo -e "Checking wintun.dll for ${ARCHITECTURE}..."
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if [ -s "./resources/wintun/bin/${ARCHITECTURE}/wintun.dll" ]; then
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echo -e "wintun.dll for ${ARCHITECTURE} exists."
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else
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echo -e "wintun.dll for ${ARCHITECTURE} is missing."
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echo "missing=true" >> $GITHUB_OUTPUT
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break
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fi
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done
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- name: Sleep for 90 seconds if Assets Missing
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if: steps.check-assets.outputs.missing == 'true'
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@@ -95,8 +113,6 @@ jobs:
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COMMID=$(git describe --always --dirty)
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echo 'Building Xray for Windows 7...'
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go build -o build_assets/xray.exe -trimpath -buildvcs=false -gcflags="all=-l=4" -ldflags="-X github.com/xtls/xray-core/core.build=${COMMID} -s -w -buildid=" -v ./main
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echo 'CreateObject("Wscript.Shell").Run "xray.exe -config config.json",0' > build_assets/xray_no_window.vbs
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echo 'Start-Process -FilePath ".\xray.exe" -ArgumentList "-config .\config.json" -WindowStyle Hidden' > build_assets/xray_no_window.ps1
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# The line below is for without running conhost.exe version. Commented for not being used. Provided for reference.
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# go build -o build_assets/wxray.exe -trimpath -buildvcs=false -gcflags="all=-l=4" -ldflags="-H windowsgui -X github.com/xtls/xray-core/core.build=${COMMID} -s -w -buildid=" -v ./main
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@@ -106,9 +122,29 @@ jobs:
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path: resources
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key: xray-geodat-
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- name: Restore Wintun Cache
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uses: actions/cache/restore@v5
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with:
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path: resources
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key: xray-wintun-
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- name: Add additional assets into package
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run: |
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mv -f resources/geo* build_assets/
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if [[ ${GOOS} == 'windows' ]]; then
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echo 'CreateObject("Wscript.Shell").Run "xray.exe -config config.json",0' > build_assets/xray_no_window.vbs
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echo 'Start-Process -FilePath ".\xray.exe" -ArgumentList "-config .\config.json" -WindowStyle Hidden' > build_assets/xray_no_window.ps1
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if [[ ${GOARCH} == 'amd64' ]]; then
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mv resources/wintun/bin/amd64/wintun.dll build_assets/
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fi
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if [[ ${GOARCH} == '386' ]]; then
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mv resources/wintun/bin/x86/wintun.dll build_assets/
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fi
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mv resources/wintun/LICENSE.txt build_assets/LICENSE-wintun.txt
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fi
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- name: Copy README.md & LICENSE
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run: |
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mv -f resources/* build_assets
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cp ${GITHUB_WORKSPACE}/README.md ./build_assets/README.md
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cp ${GITHUB_WORKSPACE}/LICENSE ./build_assets/LICENSE
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@@ -127,17 +163,6 @@ jobs:
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openssl dgst -$METHOD $FILE | sed 's/([^)]*)//g' >>$DGST
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done
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- name: Change the name
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run: |
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mv build_assets Xray-${{ env.ASSET_NAME }}
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- name: Upload files to Artifacts
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uses: actions/upload-artifact@v6
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with:
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name: Xray-${{ env.ASSET_NAME }}
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path: |
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./Xray-${{ env.ASSET_NAME }}/*
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- name: Upload binaries to release
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uses: svenstaro/upload-release-action@v2
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if: github.event_name == 'release'
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@@ -146,3 +171,10 @@ jobs:
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file: ./Xray-${{ env.ASSET_NAME }}.zip*
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tag: ${{ github.ref }}
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file_glob: true
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- name: Upload files to Artifacts
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uses: actions/upload-artifact@v6
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with:
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name: Xray-${{ env.ASSET_NAME }}
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path: |
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./build_assets/*
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67
.github/workflows/release.yml
vendored
67
.github/workflows/release.yml
vendored
@@ -18,6 +18,12 @@ jobs:
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path: resources
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key: xray-geodat-
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- name: Restore Wintun Cache
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uses: actions/cache/restore@v5
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with:
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path: resources
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key: xray-wintun-
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- name: Check Assets Existence
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id: check-assets
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run: |
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@@ -34,6 +40,18 @@ jobs:
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break
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fi
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done
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LIST=('amd64' 'x86' 'arm64' 'arm')
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for ARCHITECTURE in "${LIST[@]}"
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do
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echo -e "Checking wintun.dll for ${ARCHITECTURE}..."
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if [ -s "./resources/wintun/bin/${ARCHITECTURE}/wintun.dll" ]; then
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echo -e "wintun.dll for ${ARCHITECTURE} exists."
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else
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echo -e "wintun.dll for ${ARCHITECTURE} is missing."
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echo "missing=true" >> $GITHUB_OUTPUT
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break
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fi
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done
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- name: Trigger Asset Update Workflow if Assets Missing
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if: steps.check-assets.outputs.missing == 'true'
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@@ -191,8 +209,6 @@ jobs:
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if [[ ${GOOS} == 'windows' ]]; then
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echo 'Building Xray for Windows...'
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go build -o build_assets/xray.exe -trimpath -buildvcs=false -gcflags="all=-l=4" -ldflags="-X github.com/xtls/xray-core/core.build=${COMMID} -s -w -buildid=" -v ./main
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echo 'CreateObject("Wscript.Shell").Run "xray.exe -config config.json",0' > build_assets/xray_no_window.vbs
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echo 'Start-Process -FilePath ".\xray.exe" -ArgumentList "-config .\config.json" -WindowStyle Hidden' > build_assets/xray_no_window.ps1
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# The line below is for without running conhost.exe version. Commented for not being used. Provided for reference.
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# go build -o build_assets/wxray.exe -trimpath -buildvcs=false -gcflags="all=-l=4" -ldflags="-H windowsgui -X github.com/xtls/xray-core/core.build=${COMMID} -s -w -buildid=" -v ./main
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else
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@@ -212,9 +228,36 @@ jobs:
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path: resources
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key: xray-geodat-
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- name: Restore Wintun Cache
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if: matrix.goos == 'windows'
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uses: actions/cache/restore@v5
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with:
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path: resources
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key: xray-wintun-
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- name: Add additional assets into package
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run: |
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mv -f resources/geo* build_assets/
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if [[ ${GOOS} == 'windows' ]]; then
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echo 'CreateObject("Wscript.Shell").Run "xray.exe -config config.json",0' > build_assets/xray_no_window.vbs
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echo 'Start-Process -FilePath ".\xray.exe" -ArgumentList "-config .\config.json" -WindowStyle Hidden' > build_assets/xray_no_window.ps1
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if [[ ${GOARCH} == 'amd64' ]]; then
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mv resources/wintun/bin/amd64/wintun.dll build_assets/
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fi
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if [[ ${GOARCH} == '386' ]]; then
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mv resources/wintun/bin/x86/wintun.dll build_assets/
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fi
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if [[ ${GOARCH} == 'arm64' ]]; then
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mv resources/wintun/bin/arm64/wintun.dll build_assets/
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fi
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if [[ ${GOARCH} == 'arm' ]]; then
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mv resources/wintun/bin/arm/wintun.dll build_assets/
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fi
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mv resources/wintun/LICENSE.txt build_assets/LICENSE-wintun.txt
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fi
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- name: Copy README.md & LICENSE
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run: |
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mv -f resources/* build_assets
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cp ${GITHUB_WORKSPACE}/README.md ./build_assets/README.md
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cp ${GITHUB_WORKSPACE}/LICENSE ./build_assets/LICENSE
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@@ -233,17 +276,6 @@ jobs:
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openssl dgst -$METHOD $FILE | sed 's/([^)]*)//g' >>$DGST
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done
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- name: Change the name
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run: |
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mv build_assets Xray-${{ env.ASSET_NAME }}
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- name: Upload files to Artifacts
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uses: actions/upload-artifact@v6
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with:
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name: Xray-${{ env.ASSET_NAME }}
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path: |
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./Xray-${{ env.ASSET_NAME }}/*
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- name: Upload binaries to release
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uses: svenstaro/upload-release-action@v2
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if: github.event_name == 'release'
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@@ -252,3 +284,10 @@ jobs:
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file: ./Xray-${{ env.ASSET_NAME }}.zip*
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tag: ${{ github.ref }}
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file_glob: true
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- name: Upload files to Artifacts
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uses: actions/upload-artifact@v6
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with:
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name: Xray-${{ env.ASSET_NAME }}
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path: |
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./build_assets/*
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66
.github/workflows/scheduled-assets-update.yml
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66
.github/workflows/scheduled-assets-update.yml
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@@ -4,6 +4,7 @@ name: Scheduled assets update
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# routine manner, for example: GeoIP/GeoSite.
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# Currently updating:
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# - Geodat (GeoIP/Geosite)
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# - Wintun (wintun.dll)
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on:
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workflow_dispatch:
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@@ -21,7 +22,7 @@ on:
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jobs:
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geodat:
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if: github.event.schedule == '30 22 * * *' || github.event_name == 'push'|| github.event_name == 'pull_request' || github.event_name == 'workflow_dispatch'
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if: github.event.schedule == '30 22 * * *' || github.event_name == 'push' || github.event_name == 'pull_request' || github.event_name == 'workflow_dispatch'
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runs-on: ubuntu-latest
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steps:
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- name: Restore Geodat Cache
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@@ -63,3 +64,66 @@ jobs:
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with:
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path: resources
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key: xray-geodat-${{ github.sha }}-${{ github.run_number }}
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wintun:
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if: github.event.schedule == '30 22 * * *' || github.event_name == 'push' || github.event_name == 'pull_request' || github.event_name == 'workflow_dispatch'
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runs-on: ubuntu-latest
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steps:
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- name: Restore Wintun Cache
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uses: actions/cache/restore@v5
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with:
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path: resources
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key: xray-wintun-
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- name: Force downloading if run manually or on file update
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if: github.event_name == 'workflow_dispatch' || github.event_name == 'push'
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run: |
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echo "FORCE_UPDATE=true" >> $GITHUB_ENV
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- name: Update Wintun
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id: update
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uses: nick-fields/retry@v3
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with:
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timeout_minutes: 60
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retry_wait_seconds: 60
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max_attempts: 60
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command: |
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[ -d 'resources' ] || mkdir resources
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LIST=('amd64' 'x86' 'arm64' 'arm')
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for ARCHITECTURE in "${LIST[@]}"
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do
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FILE_PATH="resources/wintun/bin/${ARCHITECTURE}/wintun.dll"
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echo -e "Checking if wintun.dll for ${ARCHITECTURE} exists..."
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if [ -s "./resources/wintun/bin/${ARCHITECTURE}/wintun.dll" ]; then
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echo -e "wintun.dll for ${ARCHITECTURE} exists"
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continue
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else
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echo -e "wintun.dll for ${ARCHITECTURE} is missing"
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missing=true
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fi
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done
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if [ -s "./resources/wintun/LICENSE.txt" ]; then
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echo -e "LICENSE for Wintun exists"
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else
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echo -e "LICENSE for Wintun is missing"
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missing=true
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fi
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if [[ -v FORCE_UPDATE ]]; then
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missing=true
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fi
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if [[ "$missing" == true ]]; then
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FILENAME=wintun.zip
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DOWNLOAD_FILE=wintun-0.14.1.zip
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echo -e "Downloading https://www.wintun.net/builds/${DOWNLOAD_FILE}..."
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curl -L "https://www.wintun.net/builds/${DOWNLOAD_FILE}" -o "${FILENAME}"
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echo -e "Unpacking wintun..."
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unzip -u ${FILENAME} -d resources/
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echo "unhit=true" >> $GITHUB_OUTPUT
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fi
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- name: Save Wintun Cache
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uses: actions/cache/save@v5
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if: ${{ steps.update.outputs.unhit }}
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with:
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path: resources
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key: xray-wintun-${{ github.sha }}-${{ github.run_number }}
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