mirror of
https://github.com/etaHEN/etaHEN.git
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etaHEN 2.4B etaHEN 2.4B Change log - Updated to support the latest PS5 Payload SDK - Fixed etaHEN and Cheats support for 8.40-10.01 - Added a Game Overlay menu to show CPU/GPU Temp and utilization, Local IP Address and other future states - Added a Kstuff menu for options like downloading the latest kstuff from github, turning off kstufff autoload and more - Added a Custom Background Package Installer for installing PKGs from internal storage from any directory (Requires DPIv2 enabled for 5.50+) - DPIv2 can now download local files via url example http://192.xxx.xxx.xxx:12800/data/etaHEN/etaHEN.log - Improved Cheats support, cheats with or without 0 sections are now supported - Added Fix by TheFlow to Improve 2.xx PS4 PKG speeds - Replaced the donation links in the etaHEN credits menu with ones to github sponsers - Removed the non-whitelist app jailbreak option and moved it to an optional Legacy CMD Server option in the etaHEN Settings off by default - Game Decryptor has been updated for the Itemzflow Dumper - Updated the Plugin loader System - The Payload SDK ELFLDR is now REQUIRED for etaHEN to load - Replaced HTTP2 with Curl for better compatibility - Added timeout for ShellUI to receive a response (will stop it from freezing if no response is given) small fix
53 lines
1.8 KiB
CMake
53 lines
1.8 KiB
CMake
###################################################################################################
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# PS5SDK - Example: pipe pirate
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# Uses the read/write primitive to read and write some kernel data.
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# @authors ChendoChap, Specter, Znullptr
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###################################################################################################
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cmake_minimum_required (VERSION 3.20)
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set(basename "elfldr")
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project(${basename} C)
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# Language Standard Defaults
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set(CMAKE_C_STANDARD 17)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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# Check for sub-project as part of main build or external build
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if (NOT CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
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set(IS_SUBPROJECT TRUE)
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else()
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set(IS_SUBPROJECT FALSE)
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endif()
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message("IS_SUBPROJECT: ${IS_SUBPROJECT}")
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set(D_CWD "${PROJECT_SOURCE_DIR}")
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# Headers
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include_directories (SYSTEM "${PS5_PAYLOAD_SDK}")
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include_directories (SYSTEM "${PS5_PAYLOAD_SDK}/include")
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set(D_SRC ${D_CWD}/src)
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file(GLOB SrcFiles ${D_SRC}/*.c ${D_SRC}../include/*.h)
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add_library(${PROJECT_NAME} STATIC ${SrcFiles})
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set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME "${PROJECT_NAME}")
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# Finalize main target sources
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target_compile_options(${PROJECT_NAME} PUBLIC
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$<$<COMPILE_LANGUAGE:C>:${C_DEFS} ${C_FLAGS}>
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)
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message("========== build: ${PROJECT_NAME} ==========")
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set(CMAKE_C_FLAGS "--target=x86_64-sie-ps5 -march=znver2 -DPPR -DPS5 -DPS5_FW_VERSION=${V_FW} ")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_POSIX_SOURCE -D_POSIX_C_SOURCE=200112 -D__BSD_VISIBLE=1 -D__XSI_VISIBLE=500")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-builtin -nostdlib -Wall") # -nostartfiles
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -gfull -O3 -march=znver2 -Wall -Werror")
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target_include_directories(${PROJECT_NAME} PRIVATE "${D_CWD}/include")
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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